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Circle Fever简介

Circle Fever
Circle Fever
Circle Fever
4.8
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游戏介绍
In Circle Fever, the objective is to hit as many circles as you can as fast as you can. Having good reaction time is the key to score. The game features 3 different gamemodes, one of which is local multiplayer to make sure the experience does not get stale and 3 difficulty levels to cater to every player. Your highest scores for each gamemode will be stored along with a name you specify. This game requires the following permissions: Full Network Access View Network Connections These permissions are required to display ads and are used for that reason ONLY. At no point will this game use these permissions to do anything else. The ads appear only in menus and never during gameplay. I have done my best to make sure that they will not affect the experience in a negative way. If at any point you see an ad obstructing an element of the game, please contact me immediately. I really hope that you enjoy my game. If you have any suggestions/questions/problems do not hesitate to message me. ----------------------------- Credits Programming Stelios Giakoumidis Design George Giakoumidis Beta testing George Giakoumidis Panagiota Giova This game uses resources from opengameart.org Sounds: Button click by Paulius Jurgelevicius(http://opengameart.org/content/click-sounds6) Circle click 1 by LFA (http://opengameart.org/content/mouse-click) Circle click 2 && new record by Brandon Morris(http://opengameart.org/content/completion-sound) Circle click 3 by dklon (http://opengameart.org/content/gonk-gong) Score counter by NenadSimic (http://opengameart.org/content/picked-coin-echo) *The last sound was modified (cut short)* to fit the theme it was used in. Images: Gameplay background by Sam (http://opengameart.org/content/country-field) Menu background by Jetrel (http://opengameart.org/content/old-frogatto-clouds) Special thanks To my family and friends for their throughout support To You for playing my game ---------------------------------------- 在圈发烧,目标是击中许多圈子,你可以以最快的速度,你可以。具有良好的反应时间是得分的关键。 游戏设有3个不同的游戏模式,其中之一是本地多人,以确保经验没有得到陈旧和3个难度级别,以满足每一位玩家。 你的分数最高为每个游戏模式将与您指定一个名称一起存储。 此游戏需要以下权限: 全网络访问 查看网络连接 这些权限是必需的显示广告,并用于该只因。在任何时候将这个游戏 使用这些权限进行任何其他操作。这些广告只出现在菜单中,从不玩游戏的过程。我已经做了我所能,以确保它们不会影响以负面方式的经验。如果在任何时候你看到一个广告阻碍游戏的元素,请立即与我联系。 我真的希望你喜欢我的比赛。如果您有任何建议/问题/问题,不要犹豫,给我发短信。 ----------------------------- 积分 程序设计 斯泰利奥斯Giakoumidis 设计 乔治Giakoumidis Beta测试 乔治Giakoumidis Panagiota Giova 这个游戏使用的资源从opengameart.org 声音: 按一下按钮由Paulius Jurgelevicius(http://opengameart.org/content/click-sounds6) 圈点击1通过LFA(http://opengameart.org/content/mouse-click) 圆点击2 &&布兰登·莫里斯的新纪录(http://opengameart.org/content/completion-sound) 圈点击3由dklon(http://opengameart.org/content/gonk-gong) 通过NenadSimic比分反超(http://opengameart.org/content/picked-coin-echo) *最后的声音被修改(缩短)*,以适应它在使用的主题。 图片: 山姆游戏背景(http://opengameart.org/content/country-field) 通过Jetrel菜单背景(http://opengameart.org/content/old-frogatto-clouds) 特别感谢 我的家人和朋友们的支持,整个 为了你玩我的游戏 ----------------------------------------
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详细信息
发行商
更新时间
2015年8月13日
包大小
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版本
1.2
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