Trying to implement play games on Unity
Despite the implementation as per the manual.
I get warned that "a wrong implementation was detected".
help me. Please.
Let's play with Japanese toys Kendama.
Kendama technique, with 20 types
Special balls, 4 types loaded
Support function for beginners
menu
*How To Play
*Level Acquisition
Kendama has various skills. Let's practice more and improve even better.
FUN, the dish is big and the ball decelerates before getting on the plate, and it will support the operation,
Special, I will decide the technique using something different from usual balls, in the case of KOKESHI and EARTH, the sword is SPORTS
SPORTS, the dishes are small and the balls will not decelerate before they ride on the dish, but they will remain diagonal even when it is slanted.
*3 min freestyle
Let's decide a variety of Kendama skills in succession and aim for a large score in time.
The more you decide in a combo, the more points will be multiplied.
Difficult skills have a greater score, so I definitely want to aim.
*Endless Usakame
ChuZara from OhZara, OhZara from ChuZara, let's try how many this can be done in succession.
The time limit will become shorter as you continue many times.
Let's rhythmically repeat with the song "Usagi To Kame".
*Training
*Config
English Japanese Bilingual Response
Bilingual language audio included
想要实现团结玩游戏
尽管实施按手册。
我得到警告说,“错误执行检测”。
帮我。请。
让我们与日本玩具剑玉玩。
剑玉技术,用20种
特球,4种加载
对于初学者支持功能
菜单
*怎么玩
*等级收购
剑玉具有各种技能。让我们多练习和提高,甚至更好。
FUN,盘子大,才能上板前球减速,这将支持运行,
特别,我会决定使用的东西与平时不同的球,该技术在小木偶和地球的情况下,剑SPORTS
体育,菜式不多,而且骑在盘前的球不会减速,但仍将对角,即使它倾斜。
* 3分钟自由泳
让我们来决定各种剑玉技能继承和瞄准时间上的高得分。
您在组合决定的越多,积分将成倍增加。
高难度的技巧有更大的成绩,所以我肯定要瞄准。
*无尽Usakame
ChuZara从OhZara,OhZara从ChuZara,让我们尝试了多少本可以连续进行。
当你继续多次期限将会缩短。
让我们节奏的歌曲“天兔要龟”重复。
*训练
*配置
英语日语双语响应
包括双语语言音频